We've played more than half a dozen games in our campaign of 6 Panzer Divisions of divisions defence of theLuga river bridgehead in July of 1941 but these have been small affairs the 500 or less points. At the end of the first afternoon the forces on our campaign map marshalled into something that looked like it might make a good big game so my opponent Russ Mason and myself decided we would set aside a Saturday and play 1000 point battle ,a large company size game. I selected my forces from the Panzer division lists in the Battlegroup Barbarossa book and my opponent selected from the infantry division list in the Soviet section of the same book we decided the appropriate scenario for the battle would be the Bridgehead Breakout scenario although we re titled it bridgehead defence. That would mean that the Soviet forces were deploying from a strip 15 inches deep on one side whilst I was in an area on the other side at 20 inches in radius around the road. We rolled for our
With the beginning of our next campaign turn in the Luga River battles the Soviets had a good turn with reinforcements giving them lots of extra infantry and reconnaissance forces attacking from both the north West and the East. So the Soviets widened their attacks. This gave the German defenders some problems as forces were rushed South into the woods to block the advance from roving Soviet cavalry supported by armored cars. The Germans would have only one platoon of infantry with some supporting infantry guns and mortars of which only about 1 squad would begin on the table the rest not arriving until turn 6. It was therefore clear that to hold up the Soviet reconnaissance probe until the remainder of the platoon arrived and hope that we could then conduct a desperate defense. The attacking Soviet will have a platoon of infantry presumably dismounted from their horses supported by a BA-10 armored car and infantry gun. We began with a reconnaissance phase single German sniper f