With the beginning of our next campaign turn in the Luga
River battles the Soviets had a good turn with reinforcements giving them lots
of extra infantry and reconnaissance forces attacking from both the north West
and the East. So the Soviets widened their attacks. This gave the German defenders
some problems as forces were rushed South into the woods to block the advance
from roving Soviet cavalry supported by armored cars.
The Germans would have only one platoon of infantry with some
supporting infantry guns and mortars of which only about 1 squad would begin on
the table the rest not arriving until turn 6. It was therefore clear that to
hold up the Soviet reconnaissance probe until the remainder of the platoon
arrived and hope that we could then conduct a desperate defense.
The attacking Soviet will have a platoon of infantry
presumably dismounted from their horses supported by a BA-10 armored car and
infantry gun. We began with a reconnaissance phase single German sniper facing off
against Russian foot patrol and the armored car. I had hoped that this delicate duel might
last sometime as it can be up to a d6 turns before main forces arrived but the dice weren't kind and only
a single turn would pass before the bulk of the forces beyond the table arrived. The
single German sniper seized an objective in the woods and moved just in time to
avoid the first barrage of the game. Meanwhile the BA-10 car
seized the central objective and settle down to hold it. The main German force
arrived with a good reinforcing role which meant that would be able deploy all
of my small force together guessing correctly that the Soviets would be
targeting my deployment zone with off table artillery. The main force a 9 infantry with and MG-34, a light mortar, the platoon HQ and a medium mortar , an infantry gun and an Forward Artillery observer move swiftly to try and avoid
the the radius of the 152 millimeter howitzers firing from miles away and this
was largely successful however as the Russian infantry beyond to deploy about
about large of 152mm artillery barrage would catch my observers killing them outright a leaving my 75mm infantry gun unable
to target the battlefield. One of the MG34 machine guns was also knocked out
leaving me as an initial disadvantage
As the Soviet infantry
began to advance supported by their own infantry gun dragged onto the board by
a whole slimmer and firing over open sights my heavy machine gun pinned down
some of the infantry in the fields with the aid of a light mortar I was even
able to call some casualties toward the infantry sections.
However a disastrous series sequence of events would now
leave the German player in a great deal of trouble As the MG-34 caused casualties to
the Soviet infantry the attacking Soviet rolled a successful morale check and then
passed their Beyond the Call of Duty test leading them to a successful heroic action. Leaping
up they targeted the German the machine gun pinning it and
causing casualties the infantry by wiping out the light mortar. The Soviet infantry
gun with them rapidly followed this up with accurate piece of shooting next
turn that would target and kill the crew of the machine gun with the rest of
the squad still not yet on the table and in still reserve. The German Leutnant thought the better of trying to oppose the Soviets
here and chose to withdraw. My BR total of 15 was reached and I had caused only 3BR loss to the Soviets.
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The battlefield |
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A german sniper |
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Soviet Armour car probes the defenses. Dead cow represents an objective |
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Soviet recce team creep forward |
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German infantry gun and 81mm mortar take up position |
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Infantry platoon begins its advance |
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German forward observer and infantry in cover |
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Soviet infantry gun |
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Geman infantry and At rifle team maneuver for a shot at the Armoured Car |
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Soviet Infantry advance through the fields |
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more infantry advance under a artillery bombardmant |
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Commisar Masinov arrives to ensure discipline |
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