Friday, 10 May 2024

On the worktop Early War Panzer grenadier for Barbarossa

These are painted for Panzer Division 6 and my Luga bridgehead where Kampfgruppe Raus had a company on hand 
The Sdkfz 251 model is the Italieri Quick build 
And a second - I only have two of these armoured carriers - they where is short supply in the early days of Barbarossa. But they are useful for quich raids and siezing objectives 
Sdkfz 251 ausf C   crew from Grubby Tank Kelly's Heroes early war Panzer Grenadiers 

Saturday, 20 April 2024

AAR Zerachnaya bridgehead defence afternoon 16th July



 


We've played more than half a dozen games in our campaign of 6 Panzer Divisions of divisions defense of theLuga river bridgehead in July of 1941 but these have been small affairs the 500 or less points. At the end of the first afternoon the forces on our campaign map marshalled into something that looked like it might make a good big game so my opponent Russ Mason and myself decided we would set aside a Saturday and play 1000 point battle ,a  large company size game.

I selected my forces from the Panzer division lists in the Battlegroup Barbarossa book and my opponent selected from the infantry division list in the Soviet section of the same book we decided the appropriate scenario for the battle would be the Bridgehead Breakout scenario although we re titled it bridgehead defence. That would mean that the Soviet forces were deploying from a strip 15 inches deep on one side whilst I was in an area on the other side at 20 inches in radius around the road. We rolled for our initial forces are you're a small only got 3 so deployed both my scout forces and a single anti tank gun plus infantry support and  my opponent roll 4 and the president chose to deploy mainly his T26 tanks along with his far greater number of reconnaissance forces including a couple of snipers and a lot of armoured cars. My single sniper was placed right at the front came the furthest forward position I would have. Where he engaged a long and interesting it sniper duel with the Soviet sniper opposite him which  flowed across the game and gave it a wonderful narrative. 

Sdkfz11 and Pak38 deployed 


Sniper scout in old trench line 
Kradschitzen MG team cover the road 

My original plan had been to deploy my anti tank guns to the right  flank and my Panzer 35t tanks to the other flank to make two gun lines hoping to trap the inevitable Soviet tanks assault  with guns to either side forcing them to turn their flank to one or the other and destroying them in detail with artillery (mostly Stuka timed strikes and on table guns and Nebelwerfers) meanwhile my infantry would protect the guns and provide a solid defence in the area around the road which leads to a very important dam across the river our campaign map. However plans do not survive first contact with the enemy!

Battalion HQ from 11th Panzer Regiment  Pz. Bef.wg,  35t  and motorcycle dispatch rider and wire team 

With my initial forces deployed the battle got underway with the attack by the Soviet armoured car a Ba 10 and Ba 6. These are  fearsome beasts in 1941 with a 45mm gun. But I had included a Panzerjaeger battery of  two 50 millimeter anti tank guns precisely because of the threat from the Soviet tanks guns. The Pak 38’s would give me a long range punch.

Pinned down i the village by persistent artillery. 

Soviet fire on the cross road. as tanks advance. Problems with reserves led to a  characteristically badly coordinated attacks by Soviets.  

After initial deployment and seeing where the Soviet armoured cars were I decided to change the deployment setting up one my first anti tank gun on the road to prevent any rapid advance unless as soon as the second one arrived it would had for the left flank to block any advance through the fields there. The Soviets inevitably I suppose lead with their tank forces mostly T26 is of various types including at least one flying tank and it might add a huge T28 tank which headed straight down the road into town I felt I felt fairly confident that my Pak 38 was a match for it and left that on Ambush fire fire however the problem will be keeping the gun unpinned. As the Soviets supported their advance with lashings of artillery in the form of four or five timed strikes a turn from 76mm and 122mm gun batteries in a sequence of timed barrages that sapped away the Battle Rating of the 6th Panzer men and machines. 

Panzerjaeger claim a Ba-10 as victim. 


Soviet artillery's fire was fierce and kept a constant attrition of German Battle rating 

Initially led by the BA10 armoured cars the tanks moved towards my left flank so I reinforce this with infantry and the rapidly arriving antitank tank gun I was really glad I took the Sdkfz 11 half track tow vehicles they raced forward to deploy in the orchard and the open field . One Pak 36 was destroyed by artillery fire another took several casualties but by taking chits I was able to keep them unpinned about the armoured cars tried to rush the line one was destroyed and the others withdrew the tanks thought the better of it and headed for the other flank but by that time my own panzers were heading to form a good line and I also had so unpleasant surprises install in the full of a battery of two IG33 infantry guns and from Wurfrahmen 40 Nebelwerfer battery. Then began the race between my forward observers and the pinning Soviet artillery to get  all these on the area where his tanks would wish to advance under FAO observation.  I was helped in this with the difficulty of the Soviet BA 6 armoured car getting across a muddy stream very found itself pinned for some time and the Soviets struggling to get their own infantry guns forward through the woods. The commanders having have decided that the road was too dangerous after the first Stuka strike on the road in Turn 2 pinned the entire tank force. Although disappointingly for me didn't destroy a single one! However this slowing down proved vital as my forward observers got into position and any advance towards my right flank would now be through an area observed by artillery fire support. The observers would have a hard time though a sniper would mix exchanging fire with my own sniper with taking potshots at them to try and pin them down at which he was occasionally successful.

Achtung Stuka!


IG33 150mm Infantry guns of the support company "Bender's Organ " as the Infantry Gun Company was nicknamed in 6th Panzer division. Deploy into the field south of the village. The tanks and observer teams  also advance.  



            Wurfrahmen 40 battery reloading - they do a lot of that. 

Bender's Organ deploys - white smoke indicates ambush fire.

As more and more of the German infantry arrived and was able to make its way through the still heavy  but slackening Soviet artillery fire and into the buildings around the town and became more and more confident that would be able to hold my own. The Soviet sniper continued to prove a nuisance but between fire from the panzers and appalling artillery fire of the 150 millimeter infantry guns and Nebelwerfer stonks. I was able to inflict steady attrition in both unpinning of Russian tanks and destroying them that led to final Soviet capitulation and withdrawal in turn 9.

Armoured cars failed to spot the mine strike that would KO the T28



German schwereMG34 and Panzer Grenadier Platoon HQ holding the left flank

Pz35t tanks from Panzer Regiment 6 take up fire positions on the right flank as T26 maneuver to advance in the distance 

Soviet artillery pins the guns. White smoke on barrels indicates ambush orders for guns 

German infantry pass a Luftwaffe observer vehicle in Sdkfz 251. In the foreground a platoon HQ from  
4th Schutzen Regiment in the stream bed. 

Although I'm still not making good use of my counter battery fire four of the additional lists the combination of Stuka strikes, Wurfrahmen 40 and Infantry guns of 75mm and 150mm caliber which the Russians are unable to counter battery fire as they are placed on the table ( deliberate policy ) I was able to inflict a steady attrition as the Soviets move forward my opponent wasn't helped by a series of poor orders roles mixed in a very unfortunate fashion with very low reinforcements meaning almost none of his infantry arrived until quite late in the game and then all arrived together unlock the orders to move forward that being said Soviets made good use of The Ura! a special rule style to keep the attack moving even when command chaos meant he was lacking orders. 

Overall in the campaign this leaves the 6th Panzer division Kampfgruppe Raus in roughly the position they were in historically at the end of the first campaign other the second day looks like it might start to diverge from history add launching a mobile raid over Soviet base of operations a small village of Yurki. Now if I could just make better use of that counter battery fire from my off table big guns.


Soviet toatl - just broken and a curious amphibious light tanks 

Final german total out of 62 BR 








Monday, 19 February 2024

AAR Kradbishche woods 16th July 1941 pm

 

With the beginning of our next campaign turn in the Luga River battles the Soviets had a good turn with reinforcements giving them lots of extra infantry and reconnaissance forces attacking from both the north West and the East. So the Soviets widened their attacks. This gave the German defenders some problems as forces were rushed South into the woods to block the advance from roving Soviet cavalry supported by armored cars.

The Germans would have only one platoon of infantry with some supporting infantry guns and mortars of which only about 1 squad would begin on the table the rest not arriving until turn 6. It was therefore clear that to hold up the Soviet reconnaissance probe until the remainder of the platoon arrived and hope that we could then conduct a desperate defense.

The attacking Soviet will have a platoon of infantry presumably dismounted from their horses supported by a BA-10 armored car and infantry gun. We began with a reconnaissance phase single German sniper facing off against Russian foot patrol and the armored car. I had hoped that this delicate duel might last sometime as it can be up to a d6 turns before main forces arrived but the dice weren't kind and only a single turn would pass before the bulk of the forces beyond the table arrived. The single German sniper seized an objective in the woods and moved just in time to avoid the first barrage of the game. Meanwhile the BA-10 car seized the central objective and settle down to hold it. The main German force arrived with a good reinforcing role which meant that would be able deploy all of my small force together guessing correctly that the Soviets would be targeting my deployment zone with off table artillery. The main force a  9 infantry with and MG-34, a light mortar, the platoon HQ and a medium mortar , an infantry gun and an Forward Artillery observer move swiftly to try and avoid the the radius of the 152 millimeter howitzers firing from miles away and this was largely successful however as the Russian infantry beyond to deploy about about large of 152mm artillery barrage would catch my observers killing them outright a leaving my 75mm infantry gun unable to target the battlefield. One of the MG34 machine guns was also knocked out leaving me as an initial disadvantage

As the Soviet infantry began to advance supported by their own infantry gun dragged onto the board by a whole slimmer and firing over open sights my heavy machine gun pinned down some of the infantry in the fields with the aid of a light mortar I was even able to call some casualties toward the infantry sections.

However a disastrous series sequence of events would now leave the German player in a great deal of  trouble As the MG-34 caused casualties to the Soviet infantry the attacking Soviet rolled a successful  morale check and then passed their Beyond the Call of Duty test leading them to a successful heroic action. Leaping up they targeted the German  the machine gun pinning it and causing casualties the infantry by wiping out the light mortar. The Soviet  infantry gun with them rapidly followed this up with accurate piece of shooting next turn that would target and kill the crew of the machine gun with the rest of the squad still not yet on the table and in still reserve. The German Leutnant thought the better of trying to oppose the Soviets here and chose to withdraw. My BR total of 15 was reached and I had caused only 3BR loss to the Soviets.  

The battlefield 

A german sniper 

Soviet Armour car probes the defenses. Dead cow represents an objective 

Soviet recce team creep forward

German infantry gun and 81mm mortar take up position 

Infantry platoon begins its advance 

German forward observer  and infantry in cover 

Soviet infantry gun 

Geman infantry and At rifle team maneuver for a shot at the Armoured Car 

Soviet Infantry advance through the fields



more infantry advance under a artillery bombardmant 

Commisar Masinov arrives to ensure discipline 




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