Wednesday, 6 May 2026

Scenario and AAR Forwards the Guards 4 Evening Assault on Cagny

 


Battalion Size Game 

Forwards the Guards 4 Evening Assault on Cagny


Background 

 By the evening of of June 18th it was becoming clear that the British had failed to break through anywhere. A determined German defence had held them. In Cagny the town was still in German hands. The Coldstream Guards where planning there attack when unexpectedly Grenadier Guards attacked across the fields from the south west. 
Cagny was heavily damaged by the mornings heavy bomber attacks this has cratered the area and choked the roads with rubble. Most houses are damaged. The town is not held by the Germans in strength. So the British Motorised infantry dismounted and supported by tanks pushed forward. Major Von Luck had re-enforced the defenders with 21st Panzers reconnaissance battalion. The battle raged through the long summer evening and by nightfall the Grenadier Guards had cleared the town and the German defenders had fallen back toward Frenouville to the east. 


Airphote of Cagny on 18th July 1944 after bombing. town and church bottom right. Guards attack from left 


Game 

Attack Defence game 

The defenders deploy all their forces in and around Cagy at the South of the map.   The Grenadier Guards deploy 2 platoons of the Motorised infantry in the deployment area north of the town. As well as any reconnaissance elements which maybe deployed anywhere outside the German deployment area. The Grenadier Guards keep the Sherman tank squadron in reserve it may deploy after turn 5. The Grenadier guard take the first turn . The German player may place 1d6 unit on ambush fire before the game.
Place all Pre-registered targets and    

British Forces

from  Grenadier Guards Battle Group from 5 brigade Guards Armoured Division 
628pts  BR 45 Officers 3   Scouts 1 
from 1 Grenadier Guard battalion 
2 Motorised Infantry Platoons each with 
1 Motorised Infantry platoon command  5 men with 2" mortar and PIAT in M5 half track 
3 Motorised Infantry section 8 men with Bren gun and M5 half track
1  3" mortar teams  in Bren carrier

from 2 Grenadier guards battalion
Sherman Tank Squadron
1 M4A4 Sherman HQ Tank  
1 M4A4 Sherman Tanks  
1 Sherman Firefly 

1 Cromwell Mk V

FAO Team in Bren carrier
1 Motorcycle Dispatch Rider  
Off table 4.2" Mortar battery 
Pre-registered Target Point 
1 timed airstrike from Typhoon IIb

add any Motorised Infantry units that survived scenario 2 add 3BR per half track 

(for our campaign add one platoon)

German Forces

From 21st Reconnaissance Battalion, 21st Panzer Division and 16 Luftwaffe Artillerie Regiment
531 pts BR27  Officer 2 Scouts 2
 1 Forward HQ Major Von Luck
1 Forward signal unit 

Panzer Grenadier Platoon  consisting of;
1 Platoon HQ  5 men with 1 panzerfaust
3 Panzer Grenadier Squad  each with 5 men with MG42 and 1 panzerfaust
3 Medium machinegun teams each with 3 men with MG42 machine gun
1 combat medic
1 MG42 sMG with 3 crew and loader team of three men 
1 50mm light mortar with 2 crew 
1 Sdkfz 234/1 Armoured Car
1 Sdkfz 250/10 Recce command with 3 men
1 PaK 40 with 3 crew 
1 81mm Mortar Team and loader team 

off table 2 81mm mortars 

Add any Pak 43 guns that survived scenario 1  and add 2BR per gun 
(for our campaign added 2 88mm Flak 36 guns with Luftwaffe crews)

AAR: Evening Assault on Cagny

Setup & Deployment

We laid out the table to depict the flat, rather sparse terrain east of Caen where Operation Goodwood took place. The destroyed village streets—filled with rubble—occupied the top right of the table, flanked by surrounding orchards, a single long hedgerow, and a couple of small woods.

I played Major von Luck's German defenders holding Cagny, while my opponent commanded the Grenadier Guards. The German forces deployed first. I chose to place my main 88mm anti-tank guns along the hedgerow for clear lines of sight, with each gun supported by an infantry section and an MG42 team. The remainder of the infantry deployed in and around the outskirts of the village. Meanwhile, my support element—two armored cars from the reconnaissance company—lurked behind one of the woods as a mobile reserve.



















Opening Engagements

The game got underway with the Grenadier Guards pushing down the main road toward Cagny in M5 Halftracks, deploying quickly to assault the infantry in the hedgerow. The British push started well, but my forward headquarters utilized Major von Luck's Tactical Coordination ability to unpin an MG42 team. The 88mm on the left of the line found itself out of ammunition. The team immediately laid down suppressive fire, pinning the British infantry assault in its tracks.

The British infantry then found themselves bracketed by mortar fire directed from the village; heavy casualties forced one section to flee the field while the remaining two scrambled for whatever cover they could find in the open grass. A Cromwell reconnaissance tank arrived along the hedgerow to support the attack with its main gun and machine guns, but the stubborn MG42 team lived a charmed life, resisting all efforts to flush them out.

Despite initial reinforcement delays, the Guards slowly whittled down the infantry defending the hedgerow and protecting the anti-tank positions. In response, our 88mm gun knocked out a Sherman tank, and mortar fire destroyed an M5 Halftrack, but the sheer weight of British fire gradually forced our front line back.










Artillery, Air Strikes, and the Turning Point

The British offensive was bolstered by timed artillery strikes and air support, primarily targeting the area around the village. The British artillery made excellent use of a harassing barrage, pinning down all but two of the German units. This forced me to spend a considerable amount of command effort unpinning units just to avoid an automatic loss from being unable to issue orders (Battlegroup's pinned loss condition).

This barrage was rapidly followed by an airstrike on the crossroads near the village. A Hawker Typhoon Mk.IB scored direct hits with two bombs, obliterating two machine gun teams.

Between the massive loss of Battle Rating (BR) caused by unpinning from the barrage the devastating airstrike, and the pinpoint bombing, my Kampfgruppe was left in a perilous state. I ordered the two armoured cars forward to provide covering fire, allowing the few surviving infantrymen to retreat from the hedgerow. However, a highly accurate 4.2-inch off-table mortar barrage—called in by a British artillery observer—bracketed the 88mm gun. The strike destroyed the gun and wiped out several crew members. The resulting BR loss broke the German force, forcing a rapid withdrawal toward our lines.























Post-Game Thoughts


After some initial frustration over their armored infantry's inability to punch through the front line, the British player used artillery and air power with historical accuracy to break our defense. It was a well-earned victory for the Guards.

If I were organizing the defense again, I would place fewer units on the front line and thicken the second line—perhaps placing an 88mm gun and more infantry further back. A single MG42 team almost single-handedly delayed the British advance until several Shermans and multiple infantry assaults finally cleared the road. Placing more infantry in a secondary defense line would have given the British far more trouble.

Overall, it was a great game. The British victory was decisive: they lost only 8 BR (though they drew two special counters), while the German force accumulated 32 BR loss, exceeding our overall Battle Rating limit by two.

Scenario and AAR Second Battle of San Salvo 2-3 November 1943 Buff's Ridge

 


Scenario 3 1600 Tanks counterattack on the Montalfano Ridge

“San Salvo was in our hands and by 1400, the town was well defended, and the Buffs had been contacted on our right. At 1430hrs, A Coy moved up into the town and at 1515hrs, the remainder of D Coy arrived.

Ammunition was restricted – D Coy, who had entered the town earlier on, had run out of ammunition breaking a counterattack of infantry supported by one tank.

Up to 24 tanks had been reported to be northwest of the town as the Bttn was brought into a close defence of the centre of the town.

At about 1600hrs, the noise of the battle could be heard on our right, from either tanks or SP guns exploded in the rooftops of the houses, and it was evident that a counterattack was taking place.

From an OP, it was discovered that from 12 to 20 enemy Mark 4 Specials were making a thrust towards St Salvo station. The 5th Buffs on Buff Ridge were in immediate danger of being overrun and had to withdraw. Many, including their HQ, withdrew into St Salvo and strengthened up our defences for the night.

During the withdrawal from Buff Ridge, the 46 RTR came forward to meet the enemy thrust, a furious battle of tanks and guns was fought and at least 7 enemy tanks appeared to be knocked out, and at dusk the enemy withdrew, leaving the Skins in undisputed possession of St Salvo.

The counterattack, however, in no way disarranged our MO, Captain RGK Brown, nor our anti-tank officer Captain WS Pollard, for at approximately 1730hrs, the RAP marched into the town and with them stragglers from the advance on St Salvo. They had been shelled in the assembly area and on pt 40 and had had a very uncomfortable trip. Parties, which had been sent back earlier to collect wounded, soon began to appear and the MO was soon busy again.  Many wounded had already been succoured on the battlefield. Among those who were brought in was Captain Halpin – he was seriously wounded but we were all very glad to see him back.  Captain WS Pollard, with the supporting weapons, quickly followed the RAP. He had found diversions round two craters in the road outside the town and brought up 4 A/Tk, 4 MGs and 4 Mortars – they were quickly put into position to hold any further counter attacks on the part of the enemy.

Reorganisation took place during which certain officers of S Coy went to rifle coys.

DF tasks had been arranged with Major Gouldsworth RA (George of the 17 field) to cover the northwest and southern approaches to the town, and by the time darkness fell, we felt confident that we could hold the town against any counterattack the enemy was capable of mounting.”

3rd Nov 1943

1600 An enemy counter attack developed round the north flank of San Salvo, tanks being used. Although none of them actually entered the town, they were on the outskirts and fired shells and MGs into the buildings.

 

War diary 6 Iniskillins

While this counter attack was still proceeding, the Bttn A/Tk Gun, mortars, MGs and the RAP moved into the town from the southeast and were in position by 1730hrs.

The Battle

Attack/Defence scenario with the British as defenders and the Germans as attackers. The German attacker place 3 objectives at least 2 must be in the British set up zone on the map. After all preregistered targets and timed strikes are placed secretly the British player deploys all dug in troops. The German player then deploys all Reconnaissance troops anywhere outside the British deployment zone.   The German attacker then deploys in the German deployment zone from Turn 2. British reserves must find a diversion around a demolition in the road southeast to San Salvo (oof the map) . They can first arrive on turn 5 but must roll a 5+. Each turn afterward this increases (so 4+ on turn 6, 3+ on turn 7 etc). If they succeed, then roll for the number of reserves as usual.  The Skins are also short of ammo. The German player can play any breakdown counter or air attack counter as a low ammo counter instead.  The German player is also racing the sunset to recapture San Salvo. if the British player draws any special counter after turn 7 he plays it and then immediately declares that the day is over, and the game then continues as night fighting using the rules from the rulebook.  

A map of a city

Description automatically generated

All buildings are stone and hard cover. Olive groves and vines are soft cover. Vines are dangerous terrain for vehicles but do not impede infantry. The stream is an obstacle to any vehicle crossing it.

The Forces

British Forces

922 points BR 60 Officer 4 Scouts 2

Mainly D Coy.  the 6 Royal Irish Fusiliers (with support from  A Company and S company)

Main Force

FHQ from D Co. 6 battalion Royal Inniskilling Fusiliers 3 men  (Cpt  Tom Fearn in temporary command)

RA Forward Observer team in Jeep (Major Gouldsworth)

1st Platoon  

1x Platoon HQ   in Foxhole

1x 2-inch mortar team in foxholes

1x PIAT team in foxhole

3x Rifle section in foxholes

1x Vicker HMG in machine gun pit

2nd Platoon

1x Platoon HQ  in Foxholes

1x 2-inch mortar team in foxholes

1x Piat team in foxholes

3x Rifle section in foxholes

1x Vicker HMG in machine gun pit

3rd Platoon

1x Platoon HQ

1x 2-inch mortar team

1x Piat team

3x Rifle section

1x Vicker HMG

Reconnaissance

 2x  Snipers 

Support

1 first priority artillery request (from 17 RA)

1 second priority artillery requests (from 17 RA)

1 First aid Post

1 Ambulance

1 40mm Bofor AAA gun with medium truck tow

Defences

1 fortified building

2 6 pounder antitank guns with loader teams  dug in to pits

Reserve 1 from turn 3

1 Carrier Section  1 section 3 mortar spotters with SMG and radio

1 section 3 men with rifles and PIAT

1 section 3 men with 3riflemen

Reserve 2 from Turn 5 (on 5+)

2 Anti tank 6 pounder guns and M5 tows

1 battery off table 2   3” mortar batteries

1 forward observer in Jeep

German

1025 pts  BR 66  Officers 6  Scouts 4

From II Panzer regiment 2

1 FHQ in Panzer IV G

1 Forward Signal Unit in Sdkfz 250/3

1 Sdkfz 251/7 Pioneer Assault bridge  6 men with sPzB41

3 tank platoons each with each with 1  Pz IV G Headquarters and 2 Pz IV G

From Panzer Grenadier Regiment 64

1 platoon Panzer Grenadiers

Platoon HQ in medium trucks

1x Platoon HQ

3x MG42 team

3x Rifle Teams with additional MG42  in medium trucks

Reconnaissance support

2 Fusilier foot patrols

1 Recon platoon command in Sdkfz 250/10

1 Mounted Fusilier patrol in Sdkfz 250/1

 Reserves from turn 5

III Panzer regiment 2

1 Assault gun platoon with 1 STuG III G  HQ and 2 StuG III G

Support

Pre registered target Point

1 first priority fire request

Off table 2 80mm mortars

2 Resupply trucks


After Action Report 































































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