Monday, 26 October 2026

Scenario and AAR Hondeghem 27 May 1940

 

Battle of Hondeghem (27 May 1940) 



Scenario for Battlegroup Blitzkrieg 


The Battle of Hondeghem is one of the most famous small-unit rearguard actions of the British Expeditionary Force (BEF) during the historic retreat to Dunkirk. Ordered to hold a vital crossroads (Route D161) just outside Cassel, a scratch force of British troops found themselves directly in the path of the advancing 6th Panzer Division. The defense lasted for over eight grueling hours and featured vicious, point-blank street fighting, where British artillerymen were forced to fire their field guns over open sights at oncoming German tanks from distances of less than 100 yards. 


Scenario Terrain & Table Setup 


• The Table: Set up a standard 6' x 4' battlefield. A main road (Route D161) must run linearly from the German table edge straight through to the British table edge. 


• The Village: The central third of the map represents the village of Hondeghem, densely packed with European stone houses, walled gardens, and farms. Sightlines are extremely tight—treat all buildings as Hard Cover. 


  • Objectives: One objective in Hondeghem town square exit to main road. German attacker places one other objective.  




Special Scenario Rules 


• Time is Pressing: The British are buying time for the main Dunkirk perimeter. Starting on Turn 4, the British player rolls a D6 at the end of each turn. On a 5+, a single reinforcement unit arrives from the rear British table edge. This rises to 4+ on turn 5 and 3+ on turn 6 and 2+ on turn 7 and autamatically on turn 8.  

• Stubborn Crews: The 18/25-pdr field gun crews from 'K' Battery will not abandon their positions easily. They are Elite for the purpose of unit morale Experience checks. 

• Inexperienced Searchlight Infantry: The British infantry support consists of green searchlight operators who are rated as Inexperienced. They must pass an Experience Test before they can an order. 

• Improvised Roadblocks: The British player may deploy two Roadblocks across the main thoroughfares within the village boundaries. Vehicles can pass a roadblock as dangerous ground. 


Orders of Battle (ORBATs) 

541pts  4 Officers and 2 scouts

British Expeditionary Force (BEF) mostly F troop K battery 5th RHA — Defender 

Battle Rating: 35 + 2D6   |   Command: 3 Officers 

Defenders  British deploy on table first

Forward HQ: Major Hoare (1x Officer in Staff Car) Artllery spotter special rule

'J' Troop, 5th Royal Horse Artillery: 2x 18/25-pdr Field Guns (deployed dug in) 

Searchlight Infantry Platoon: Platoon Command (1x Officer, 2x Rifles) and 3x Inexperienced Infantry Squads (Rifles + 1x Bren Gun each)  

Foxholes x1 

Anti-Tank Defence: 2x Boyes Anti-Tank Rifle Teams 

'F troop, 5th Royal Horse Artillery, 2x 18/25 pounder field guns with Morris prime movers.


Delayed Reinforcements (Turn 4+) from B squadron  1st Fife and Forfar Yeomanry

1 HQ MkVIB Vickers light tank and 2x MkViB Vickers Light tanks 

Recce Patrol: 1x Scout Carrier Section  (with 2 Boyes AT Rifle), 1x Motorcycle Patrol 


German 6th Panzer Spearhead mostly 65 Panzer regiment— Attacker 

Battle Rating: 38   |   Command: 5 Officers 
Vanguard (Enters Turn 1 via Main Road) 

Forward HQ: 1x Officer in Panzer 35(t)

Artillery Observer team in Light Car

1x Reconnaissance  Sd.Kfz 247 

3rd Light Panzer Company: 

1 troops consisting of:

2x Panzer 35(t) and 1x Panzer 35(t) Troop HQ

and 1 troop consisting of:

2x Panxer II and 1x Panzer II Troop HQ 

2 Company  4th Infantry Regiment

Motorised Kradschützen Infantry Platoon: Platoon Command (1x Officer) in Kfz 15 car and 3x Veteran Infantry Squads on BMW motorcycles and side cars  

Motorised Schutzen Infantry Platoon: Platoon Command (1x Officer) in Kfz 15 car and 3x Veteran Infantry Squads in Medium trucks 

Main Body Reinforcements (Enters Turn 3) 

1 troops consisting of:

2x Panzer 35(t) and 1x Panzer 35(t) Troop HQ

Heavy Panzer Support: 2x Panzer IV (Short 7.5cm) 

Infantry Gun Section: 1x 7.5cm le.IG 18 Infantry Gun (towed by light truck) 

Artllery Support 1 battalion 76 Artillery Regiments 

1 battery of Light Panzer artillery (off table)

2x 105mm howitzers

Victory Conditions 

The game ends immediately when either side exceeds their Battle Rating.

• German Victory: The German player wins if they force the British force to break or successfully exit three functional vehicles off the British table edge before the game ends. 

• British Victory: The British player wins if they hold the crossroads, force the German force to break, or survive until the end of Turn 8 without losing all the 18/25-pdr field guns. 


 AAR

 


 

Scenario and AAR Hondeghem 27 May 1940

  Battle of Hondeghem (27 May 1940)  Scenario for Battlegroup Blitzkrieg  The Battle of Hondeghem is one of the most famous small-unit rearg...